Guide

0.What is ArmyMaster?
1.Your first day in ArmyMaster
2.Game screens
   2.1.Castle hall
   2.2.King Room
      2.2.1.Actual status
      2.2.2.Yellow stars
      2.2.3.Changing your information
      2.2.4.Holidays mode
      2.2.5.Reward over your head
      2.2.6.Reward over enemy head
      2.2.7.Global ranking
   2.3.War room
      2.3.1.Path to your castle
      2.3.2.Squads attacking
      2.3.3.Defending the castle
      2.3.4.Attacking castles
   2.4.Barracks
      2.4.1.Soldiers on barracks
      2.4.2.Recluting troops
      2.4.3.Researching known classes
      2.4.4.Researching new classes
      2.4.5.Kingdom soldiers
   2.5.Songs of war
      2.5.1.Seeking battles
      2.5.2.Units moves
      2.5.3.Battles objetive
   2.6.Treasure room
      2.6.1.Kingdom summary
      2.6.2.Kingdom taxes
      2.6.3.Conquerest and lost lands
   2.7.Secret corridor
   2.8.Known world
   2.9.Slaves market
   2.10.Library
   2.11.Messenger
   2.12.Global forums


0.What is ArmyMaster?

ArmyMaster is a free multiplayer online game with touches of strategy RPG that is played from your browser. Is set in medieval times, where they take the role of a king who must manage his kingdom and survive in a world where anyone can be a powerful ally or a foe.

1.Your first day in ArmyMaster

Sign in to receive your e-mail your temporary password. The first thing you should do is change it to one you remember. To connect to this ArmyMaster with nick and password indicated in the email, then go to the news. Click on the link to start playing and you're in your castle. From the Castle hall can manage your kingdom, to change your password, click on the king. Scroll down to where you can change your details and change your password on the service.

Once we changed the password to look at what is most important to be prepared for possible attacks, the defense of the castle. You can skip this part if you want to play around before spending money, although your castle will be fully exposed, the difference can not be too much to establish a weak defense. If you decide to establish a defense and, first click on your master (you can click on the third icon at the top left of the screen or go back to the hall and click on the master). This will give you access to the barracks, where you can see that you have no available units. We will train some. At this point, as we are beginning and should not spend a lot of gold until you have more experience playing, we will recruit 3 soldier Kingdom, which alone are available to start playing. Just shows you recruit 3 and click the button to recruit.

3 soldier Kingdom already have available. Now click on your general (second icon that appears at the top left of page) and put 1 in each row soldier Kingdom in the first column. By placing each in a row this way we are than any squad that will attack you to get your castle must have struggled with one of your units. And putting them in the first column to get your units to move toward the enemy, before reaching the other side of the battlefield, which would win the battle. This defense may not be very useful in terms of attacking squad, but we leave it to start.

Once done, at least your castle is not totally helpless, but do not be discouraged if you win powerful kingdoms, below you will find your chance to regain your land and revenge. Once you have more experience playing, you can use the Kingdom soldier to attack, or keep them as part of the defense.

2.Game screens

2.1.Castle hall

Here you have access to all parts of your castle, each with its functions. Moving the mouse over your subjects you will see a short description of what you find by clicking on them.

2.2.King room

2.2.1.Actual status

In your current state is your military rank (starting as Private First Class), your command points (red stars), which are those that determine your rank, are something like your military experience, as we shall see but these points can spend.
Furthermore appear ranking position in global gold and command points.

2.2.2.Yellow stars

The yellow stars are very important to maintain online ArmyMaster world. To get a yellow star you have to click on the button in this section and send an SMS with the directions that appear. For about a euro helps keep ArmyMaster online.

Every time you get a yellow star gifts and a supporter for years. In the future it is possible that the yellow stars are used in the game. Moreover, the supporter may be used in a similar way, only you will be granted unlimited for a year.

It is a ridiculous price and very easy to do (without transfers, credit cards, bank accounts with just 1 ... SMS), all we can do, please think about it.

ArmyMaster not refund the money in whole or in part in any case (even if the service had to be discontinued). Please note that to receive the grant money has to go through some intermediaries (telecommunications companies, the company responsible for managing sms ...) and we would be unable to do so. For all intents and purposes, this payment is considered a donation to offset ArmyMaster want as already described. In any case, if you have any problem related (eg do not receive your star) can write to general@armymaster.org we will study each case and compensate the user when possible and necessary. Donations may take several days to become payable depending on the operator.

Another way to help is clicking on site advertisement. Thanks a lot!

2.2.3.Changing your information

You can change your password, your email and your language. To change any of them must enter your old password first, then the data you want to change. The changes in language take effect when you connect to the game.

2.2.4.Holidays mode

Every year you have 40 days holiday. These days you can use when you can not connect to ArmyMaster for a while. When you activate the vacation mode, nobody can attack you (except those that are already on their way to your castle), meaning you can leave your castle quiet. Of course you can not order new attacks in this mode. Eye, every time you activate the vacation mode will be deducted a day (current), and 12 in another night will be deducted each day that passes.

To disable it you will need to press the button, and a return to the activity will take effect immediately.

Every January 1 will again have 40 days holiday.

2.2.5.Reward over your head

In this part you can see the enemies that have put a price on your head. The rewards are paid with red stars (command points).

2.2.6.Reward over enemy head

Just as others put a price on your head, you can do the same. To give a reward to another kingdom, its name and the command you want to spend.

When someone falls due to the kingdom in a battle, you get your command points, which is subtracted from your total.

You can set targets but do not know the kingdom through your explorer.

2.2.7.Global ranking

Here are the top ten kings in the categories of gold, and command points.

2.3.War room

2.3.1.Path to your castle

To attack a kingdom, you first have to travel the road to them. All castles have a path of 5 boxes, the order to attack a kingdom Squad appears in the first, and will have to travel to reach the castle.

Approximately every hour the brackets move a box, so that it will take approximately 5 hours for the attack squadron kingdom. This gives you reaction time to prepare your defense if you want to adapt the bracket attacker.

Situándote with the mouse on each squad, you can see his training, and an approximation of the amount.

If there is already a squad in the first section of the road to the castle can not get another, ie, to attack a kingdom the first section of the path should be empty. This will avoid multiple attacks at the same time, there is at least one hour of difference between them.

2.3.2.Squads attacking

Just as you see the brackets that are attacking you, you can see that you sent to attack.

2.3.3.Defending the castle
In the first section you can define the defense of your castle. The enemy will attack with their formation from the left, which, as explained in the following point (the way to your castle), you know.

It is available to the training and the number of units best suited to beat your attacker, which you can reach the other side of the battle, or by eliminating all the attacking units (for details see section 2.5.3. Objective of the battles).

The defense can only be established with the units you have available in the barracks. Once is subtracted from the barracks to appear on the castle's defensive formation.

Note that the only thing you put at stake in the battle is your land and put the units in combat. If an enemy has your land and you may not want to defend the castle, then get no benefit. However, if you win your reciperarás land. Do not worry too much about this now, it is explained further in 2.5.1.Seeking battles.

2.3.4.Attacking castles

To order an attack, you need to establish training and number of units, taking into account that attack to the right. The units that you can use are those in the barracks, which once selected go to the squad.

To establish a good training, it is desirable to study your enemy, for more information see section 2.7.Secret corridor). Please note that your enemy can change your defense before your troops arrive at his castle.

You have to take into account that in order to attack a castle for him the first box should be empty.

2.4.Barracks

2.4.1.Soldiers on barracks

Soldiers who appear here are those available for use. Those who are engaged in other tasks (defending, attacking or in the market) do not appear.

2.4.2.Recluting troops

To add to the soldiers in the barracks who are recruiting them. You can recruit classes that have investigated (see next section).

Note that each unit has an associated cost of gold and people, which you can see in the next section. This cost applies to the recruitment drive, and then all units have a cost of 1 gold coin each week.

2.4.3.Researching known classes

The classes will be familiar with its details, from its cost in gold and people to their characteristics and special abilities.

The characteristics of the units are:

- Loyalty: A greater loyalty, it is easier to command the unit. Being brackets (at the time of attack) even the loyalty of all its members, and compared to control your points. Squads with members with less loyalty require more command points (the command is not subtracted in this case, you just have to take them).
- Health: If the unit is hit, depending on your health can die or not.
- Block: The capacity of the unit to stop beating, so that does not affect health.
- Hit: The probability of hitting an enemy.
- Strength : The force with which the action is executed in case of getting hit.

The special ability can sometimes be performed randomly. There are several skills that will be applied in combat.

The type of unit described in paragraph 2.5.2.Units moves.

You can see that each class has a level. The classes can increase their combat experience, an experience that will apply to any unit of the class.

You can investigate them in any order, but keep in mind that each new investigation will be more expensive than before.

2.4.4.Researching new classes

To investigate the units, you must first know them. The only way to know is to try to mix your units known today. Select the types you can mix and you get a new class.

Note that each test costs 1000 gold coins, and may not result. The order of the "ingredients" is important.

2.4.5.Kingdom soldiers

The Kingdom soldiers are the only units of each kingdom. The difference with the other units is that you can train to change their points of control.

Keep in mind that every change will be more expensive than the above, while each time you change an existing feature your kingdom soldier must be updated in exchange for gold. In addition, the unit cost of recruitment will vary with the changes. A ve

In addition, each new change will diminish the loyalty of the drive (you can subírsela the same way as other features).

2.5.Songs of war

In this section you can see the battles that have taken place, and recent events in the kingdom.

2.5.1.Seeking battles

The battles take place automatically when your troops come to the enemy castle. To review what happened once you click on them in this section.

This way you'll see the course of the battle and the final summary.

The troops are not loser eliminated, except exceptacionales cases are captured in the army to fight the winner (in the barracks will be the winner).

If you want a superior enemy, you steal the half difference between the two command points. If you want to steal a lower, if possible, 10 points of control. In addition to these points were added which provided reward other realms.

Also, if the winner knows contrary to the kingdom through your explorer, reclaim the land between the two, recovering his good if the enemy had either removing the enemy if they were neutral ground between them. To steal a kingdom to earth, should not have reached its limit of available land, 50.

2.5.2.Units moves

The movement carried out by units during the battle depends on its type:

- Defender: The units remain in place during the battle. Do not attack, only defend.
- Attacker: Units moving to encounter some enemies (which attack) or reach the other side getting the victory.
- Supporter: There are support units. To check its movement on the battlefield will have to test them in combat.
- Unique: They behave like the Attacker.

2.5.3.Battles objetive

To win a battle, you must overcome the enemy and reach the land behind his back.

So normally, it should be to find a row by breaking the front and reach the other side, leaving you to disregard any line that the enemy can not do so.

2.6.
Treasure
room

2.6.1.Kingdom summary

In the treasure room you can see a summary of the status of your kingdom in terms of economy and people are concerned.

Each villager who lives in the kingdom each week will bring a gold coin.

The maximum number of villagers who can accommodate depends on the number of land they own. The villagers arrive or leave the kingdom in terms of their happiness. Happiness depends mainly they feel protected by his master, and taxes.

2.6.2.Kingdom taxes

Here you can establish what they charge to your villagers to live in your land. The more you charge less people will come to the castle because people will be less happy. Similarly, you can pay for them so they would be happier and more to come to your castle.

2.6.3.Conquered and lost lands

You can see the relationship between your land and other kingdoms.

The land used to accommodate farmers who contribute money to your castle. At the start of your kingdom has a land area of 100, of which 50 were within and 50 outside the castle, which are the other kings can capture.

2.7.Secret corridor

Here you can find the spy, who will provide you with information from other realms. To get accurate values may have to pay. This way you can see who is worth attacking (remember that the kingdom has lost 50 can not take any land), when and how.

If you attack a kingdom, you know his name, but not where you are. To find out, so they can attack you can use your spy who will tell you approximately where you are, this way you can try to find it using your explorer. For example, your spy will tell you that a kingdom is in [123XX], so if you find you have to test your explorer with values between 12300 and 12399.

Here you can see the last battle of the enemy, to try to figure out their strategy.

2.8.Known world

Here you can search kingdoms using your explorer. To attack a kingdom or a land claim in the case of beat defending, must know its location.

2.9.Slaves market

Here you can buy and sell soldiers. Sometimes it may be profitable to price or to avoid researching, buying units.

It is also possible that you're on the other side, and your business is selling units that have not investigated other kingdoms, for more than you cost.

Once you decide to sell units, they become part of the market, until they buy another player. Before that happens, you have the option to reclaim the market to put your number back to 0. Remember that units have not been investigated may not be recovered from the market until they are sold if you do not keep at least one unit of the class in the barracks.

The price of the units depends on their abundance. The features are represented:

x quantity ( cost )

You must decide if you should buy or sell depending on the economy or the need for troops to have. Please note that the market is alive, and prices vary depending on several variables (the main one is the number of units of the class on the market), so if you have units on the market you should check regularly for if you are not interested in selling the new price.

2.10.Library

In the library you can find this guide, as well as leaves to store on your computer or print them with the information you want to save.

2.11.Messenger

From here you can send short messages to other realms.

2.12.Global forums

Forums where they talk to other players.